Syllabus query

Academic Year/course: 2017/18

562 - Master's in Product Development Engineering

62952 - 3D modelling with smart geometry

Syllabus Information

Academic Year:
62952 - 3D modelling with smart geometry
Faculty / School:
110 - Escuela de Ingeniería y Arquitectura
562 - Master's in Product Development Engineering
Second semester
Subject Type:

1.1. Introduction

The subject provides knowledge of geometric modeling to design products with complex morphology, that can not be represented by conventional computer-aided design. The students will experiment with various techniques to detail design, biomimicry,  anatomical patterns, or parametric forms obtained through complex iterations. Methods and techniques to optimize digital geometry basis of production or functional criteria are also discussed. The general contents of the subject are mainly practical. The student must integrate them into a systematic work by subtasks applied to an actual product. 
It is an optional subject, but is especially valuable for professionals or researchers who wish to apply their knowledge in bio-inspired engineering or production of organic components and optimization of products for additive manufacturing techniques or reverse engineering fields.

1.2. Recommendations to take this course

The student must have academic knowledge (bachelor) in visual disciplines, graphic engineering or computer graphics, especially those related to conventional  3D development product techniques: Solid modeling, generation by surfaces or CAD (mechanical or architectural). It is also desirable to have basic training in matters related to the launch of new products.

1.3. Context and importance of this course in the degree

This is a subject of 4.5 credits ECTs optional character (OPT) that fits in the second semester of the Master's in Product Development Engineering. Technologies that reviews can be linked with other subjects  as, "Comunicación y Presentación de Producto" (OB) (62944), increasing the range of products to represent and improve the presentation of modeling jobs, especially when involving materials with properties complex or based on organic tissue mutations or optical. Acquired knowledge and skills are essential in the design of products such as splint by additive manufacturing so it is complementary to "Diseño para fabricación aditiva" (OPT) (62953).

1.4. Activities and key dates

In the official academic calendar they are reflected class periods and dates Deadline for submission of assignments. The theoretical and practical classes, as well as places to teach them are reflected in the schedules of the website of the EINA (
Relevant information will be communicated to students through the platform MOODLE teaching assistance that will support organizational and teamwork environment.

2.1. Learning goals

The student, for passing this subject, should demonstrate the following results ...


  • Capacity to model products with organic appearance or complex surfaces.
  • Ability to design variants or morphological mutations products by generative algorithms or other graphic editing techniques.
  • Ability to use advanced digital sculpting tools.
  • Capacity to integrate all geometric information from CAD standards with the techniques learned in this subject.
  • Ability  to optimize the 3D geometric mesh topology so that they can be used in subsequent processes such as, for example, manufacture of prototypes or using computer animation.

2.2. Importance of learning goals

Learning outcomes of this course are essential to model rigorously products inspired by nature or based on anatomical patterns.
The revised by matter techniques accelerate the launch cycle stages, reducing production costs. Its contents can be decisve for product development when working in reverse engineering processes or redesign components.

3.1. Aims of the course

  • Complementary training for bachelor´s degree, with learning specialized 3D modeling techniques.
  • Provide the student resources for immediate implementation in their working environment, professional or researcher.
  • Strengthen its ability to create new, non-viable products through other systems.
  • Encourage creativity.

3.2. Competences

  • Ability to lead in bio-engineering projects.
  • Ability to select and to use digital techniques to recreate anatomical or inspired by nature forms.
  • Capacity to modify the topology of a mesh obtained by scanning so that it can be adapted to the needs of develop.
  • Ability to obtain synergies and sustainable digital technologies. They are expanding their ability to adapt to complex or multidisciplinary projects.

4.1. Assessment tasks (description of tasks, marking system and assessment criteria)

The student must demonstrate that it has achieved the intended learning outcomes through the following evaluation activities:


A OPTION : Continuous Assessment


  • REVIEW CASE STUDY RESOLVED BY TASK: Students must perform ten tasks are integrated in a particular case. These tasks determine the understanding of the subject and ability to apply learning and a subject chosen by him and supervised by teachers. They are individual. Account for 75% of the total score.
  • EXHIBITION of project or CASE RESOLVED: Collects and adapts the above tasks for public exhibition in digital platform support on selected education (MOODLE). This phase allows pooling of individual initiative of each student. It is 25% of the grade.
  • The total score is evaluated on 10 points. To approve it must obtain more than 5 note.


B OPTION: Review/Final

  • For those students who want this option or not exceeding the minimum qualification in the form of continuous assessment (5/10), a written test that consign 100% of the qualification to hold within the established exam schedule will be made by the EINA.

5.1. Methodological overview

It is a practical course based on innovative methodological foundations and rational academic resources. It focuses on the use of 3D geometric modeling tools appropriate to the level of a Master's student and oriented towards the study of complex or special cases. This favors the acquisition of initiative,visual creativity and analysis skills in projects related to production system and/or company. Class attendance and monitoring of the proposed activities are aspects that will help make better use of the course and as a result to the achievement of the learning objectives.

A wide range of teaching and learning tasks are implemented, such as individual assignments, dissemination of results, student participation and continuous work throughout the course, exercises and case studies, among others. 

5.2. Learning tasks

The course includes the following learning tasks:

  • LECTURES (20 hours). The professor explains to the whole student group the theoretical concepts of the course, which are illustrated with examples for a better understanding. Students are encouraged to participate and discuss.

  • PRACTICE SESSIONS (7 hours). They are taught in small groups if the number of students is high. In these classes the contents of the lectures are reviewed with the help of problems and case studies.

  • COMPUTER PRACTICE SESSIONS (18 hours, distributed in 6 session of three hours each). They are organized so that students learn to handle different tools for product presentation. The goal is to get the student able to interpret the results and question their validity. After each topic, students must submit a practical task (required for the continuous assessment system).

  • AUTONOMOUS WORK (60 hours). The series of problems and tasks, which are similar to those made in class, the students must solve independently.

  • TUTORIALS (7.5 hours). The student is helped to solve the doubts raised during the learning process. These hours also include the presentation and evaluation of assignments submitted to the virtual platform Moodle.

5.3. Syllabus

The course will address the following topics:

  1. 3D Modeling techniques of polygon meshes. Geometry and redesign of objects under construction considerations using polygons. Smoothing algorithms and subdivision surfaces. Organic topologies and strategies for optimizing meshes of varying resolutión.
  2. UV mapping methods for detail optimizing.
  3. Techniques and Tools digital sculpture with high-density polygon meshes.
  4. Retopology 3D models methods. Systems reducing the number of polygons to digitized objects. Decimation parameters.
  5. Special modeling systems based on polygon meshes: Modeling humans parameters. Biological form based generators.
  6. Generative Design by parameters. Iterated polygonal systems for industrial product designg.


Computer practice sessions

  • Prac-01: Adapation of 3D CAD products to smart polygonal mesh and UV mapping. 
  • Prac-02: Modeling comercial products with complex external shapes.
  • Prac-03: Digital sculpture of detailing computer generated character.
  • Prac-04: Redesign of digitized products. Decimation and topology samples.
  • Prac-05: Packaging design with genererative modeling.

5.4. Course planning and calendar

The tasks must be submitted in the agreed dates with the students, when it is more compatible with their other courses. Deadlines must be communicated in advance. 

Further information concerning the timetable, classroom, office hours, assessment dates and other details regarding this course, will be provided on the first day of class or please refer to the EINA website and the Moodle website.

5.5. Bibliography and recommended resources

  • Bohnacker, Hartmut: “Generative Design: Visualize, Program, and Create with Processing”. 472 pages. Editor: Abrams Books; Edición: 1st (October 2012). ISBN-10: 1616890770
  • Mirkamadi, Seyedsaeid: “Multi-Layered 3D Modeling: A new approach”. 148 pages. Editor: Lap Lambert Academic Publishing (March 2016). ISBN-10: 3659861766
  • Foster, Shaun; Halbstein, David: “Integrating 3D Modeling, Photogrammetry and Design”. 116 pages. Editor: Springer. First edition. (February de 2014). ISBN-10: 1447163281
  • Botsch, Mario; Kobbely, Leif; Pauly, Mark: “Polygon Mesh Processing”. 250 pages. Editor: A K Peters/CRC Press; First edition (January 2011). ISBN-10: 1568814267
  • Legaspi, Chris: “Anatomy for 3D Artists” 288 pages. Editor: Ingram Publisher Services (November 2015). ISBN-10: 1909414247

Special references of the course  are delivered to students during the semester, the necessary links appearing on the MOODLE 2 platform.