2017/18
30264 - Electronic Commerce
110 - Escuela de Ingeniería y Arquitectura
326 - Escuela Universitaria Politécnica de Teruel
439 - Bachelor's Degree in Informatics Engineering
443 - Bachelor's Degree in Informatics Engineering
Compulsory
5.3. Syllabus
The distribution into thematic units of the theory of the subject is as follows:
1. Introduction to Electronic Commerce
1.1. E-commerce History
1.2. E-commerce Features
1.2.1. Advantages
1.2.2. Disadvantages
1.3. Feasibility Researches
2. Domain Names
3. Business Models
3.1. Types of Business Models
3.2. Graphical Modeling of Business
3.2.1. Schematic
3.2.2. Value Chain
3.2.3. Canvas
3.3. Patterns
4. Business Plans
4.1. Idea Generation
4.2. Project Presentation
4.3. Strategic Feasibility
4.4. Commercial Feasibility
4.5. Technical Feasibility
4.6. Legal and Organizational Structure
4.7. Economic and Financial Analysis
5. Entrepreneurship
5.1. Design
5.2. Strategies
5.3. Processes
6. Information Architectures
6.1. Definition and Relevance of Information Architecture (IA)
6.2. Content Settings
6.3. Content Taggings
6.4. Browsing Systems
6.5. Search Systems
7. Usability
7.1. Relevance of Usability
7.2. Usability criteria
7.3. Accessibility
7.4. User-Centered Design
7.5. Web Design Compilation
8. Web Projects Management
9. Payment
9.1. Current Problems
9.2. Environmental Features
9.3. Online Payments vs Offline Payments
9.4. Micropayments
9.5. Other Payment Schemes
10. Security
10.1. Digital Certificates
10.2. SSL Protocol
10.3. Web Security
11. Online Advertising
12. Web Analytics
12.1. Introduction
12.2. Measurement Parameters
12.3. Goals
12.3.1. Conversions
12.3.2. Goals
12.3.3. Key Perfotmance Indicator (KPI)
12.4. Analysis
13. Search Engine Optimization (SEO).
14. Hardware Infrastructure for E-commerce
15. Implementation of E-commerce Projects
15.1. Hosting Models
15.2. Provider Selection
15.3. Buying Domains
15.4. Obtaining a Digital Certificate
16. Laws in E-commerce
16.1. LOPD
16.2. LSSICE
16.3. Digital signature
Lab practices:
This activity will be conducted in a computer classroom. It will include 15 sessions of 2 hours each. Students then present the results required for each of the practices.